Sat, Jun 26 | Port Tressler | MicroTech

OPERATION CHILLING THUNDER

In this operation, there will be a point system that determines what kind of force each team can bring to battle.
Registration is Closed
OPERATION CHILLING THUNDER

Time (EST) & Rally Point

Jun 26, 7:00 PM UTC
Port Tressler | MicroTech

Operation Details

This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server. 

Points are distributed based on DPS potential:

Light Fighter (Single seater fighter like a saber, gladius, arrow, and so on): 10 points

Ballistic weapons only, size limitation S3 and below.

S1 Missile loadout: 3 points

S2 Missile loadout: 5 points

Abilities

Air support (2 missiles on target, cooldown 5 minutes, max 3 charges)

Ground suppression ( burst of 3 seconds of fire, cooldown 3 minutes, max 5 charges)

Heavy fighter (Aegis Vanguard-class, any fighter capable of mounting S4 guns): 20 points

Ballistic weapons only, size S3+, max size S5

S3 missile loadout - 7 points

S4 missile loadout - 10 points

Abilities

Tactical Bombardment (1 missile on target, cooldown 7 minutes, max amount 2)

Ground strike (5s burst of gunfire on target, cooldown 5 minutes, max amount 3)

Tank: 10 points

Anvil Ballista: 40 points

The maximum amount of points that can be deployed: 120 points

All teams have access to 1 Hercules Starlifter (any variant) and a respawn capable ship at their disposal.

ALLOWED

  • Air to ground combat, but only using the abilities
  • Missiles from the ground can be shot at ships.
  • Ships can be restocked with consumable abilities by landing on friendly territories. Restock time for a light fighter- 5 minutes, heavy fighter- 7 minutes.
  • Hostile territory can be captured by holding the territory for more than 10 minutes.

NOT ALLOWED

  • EMPs
  • Air to ground combat without abilities
  • Destroying respawn ships.
  • Ramming
  • Landing on the hostile territory with respawn ship
STAGE 1: Battle of Shubin Mine

Hostile forces have been spotted advancing on Shubin Mining Facility SMD-10.

OBJECTIVES
  • Take control of the strategic location
  • Start the hack to learn the next move of hostile forces
SETUP
  • Both teams start at their HQ.
  • To capture the point, either of the team must control the point for 10 minutes.
  • Once the point is captured, the location of enemies movement will be revealed in the control console.
  • Whoever controls the point, has the Friendly territory status on it.
STAGE 2: The Chase OBJECTIVES
  • Take control or defend the strategic point
  • The next hack will reveal defending teams HQ location
SETUP
  • The defending team starts at their defense point. The point can be used to respawn after death and respawn vehicles
  • The attacking team starts from the acquired point.
  • Every 10 minutes of successful defense grants attacking team 20 war exhaustion.
  • At 100 war exhaustion, the attacking team must retreat.
  • Once the point is captured, the attacking team can start the hack to get the location of the defender's HQ.
  • If the point is defended successfully, the defenders then prepare an attack on the previous strategic point with additional 20 points (140 instead of  120)
STAGE 3: Final Stand OBJECTIVES
  • Capture the final point of contention or defend the point.
SETUP
  • Depending on the outcome of stage 2 the final point of contention will be determined.
  • The same rules of engagement apply as in previous stage

More information on HQ locations for each team will be published in the upcoming days.

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