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OPERATION CHILLING THUNDER

June 26, 2021

In this operation, there will be a point system that determines what kind of force each team can bring to battle.

OPERATION CHILLING THUNDER
Time & Rally Point

6/26/21, 7:00 PM

Port Tressler | MicroTech

About the event

This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server. 


Points are distributed based on DPS potential:

Light Fighter (Single seater fighter like a saber, gladius, arrow, and so on): 10 points

Ballistic weapons only, size limitation S3 and below.

S1 Missile loadout: 3 points

S2 Missile loadout: 5 points

Abilities

Air support (2 missiles on target, cooldown 5 minutes, max 3 charges)

Ground suppression ( burst of 3 seconds of fire, cooldown 3 minutes, max 5 charges)

Heavy fighter (Aegis Vanguard-class, any fighter capable of mounting S4 guns): 20 points

Ballistic weapons only, size S3+, max size S5

S3 missile loadout - 7 points

S4 missile loadout - 10 points

Abilities

Tactical Bombardment (1 missile on target, cooldown 7 minutes, max amount 2)

Ground strike (5s burst of gunfire on target, cooldown 5 minutes, max amount 3)

Tank: 10 points

Anvil Ballista: 40 points

The maximum amount of points that can be deployed: 120 points

All teams have access to 1 Hercules Starlifter (any variant) and a respawn capable ship at their disposal.

ALLOWED

  • Air to ground combat, but only using the abilities
  • Missiles from the ground can be shot at ships.
  • Ships can be restocked with consumable abilities by landing on friendly territories. Restock time for a light fighter- 5 minutes, heavy fighter- 7 minutes.
  • Hostile territory can be captured by holding the territory for more than 10 minutes.

NOT ALLOWED

  • EMPs
  • Air to ground combat without abilities
  • Destroying respawn ships.
  • Ramming
  • Landing on the hostile territory with respawn ship
STAGE 1: Battle of Shubin Mine

Hostile forces have been spotted advancing on Shubin Mining Facility SMD-10.

OBJECTIVES
  • Take control of the strategic location
  • Start the hack to learn the next move of hostile forces
SETUP
  • Both teams start at their HQ.
  • To capture the point, either of the team must control the point for 10 minutes.
  • Once the point is captured, the location of enemies movement will be revealed in the control console.
  • Whoever controls the point, has the Friendly territory status on it.
STAGE 2: The Chase OBJECTIVES
  • Take control or defend the strategic point
  • The next hack will reveal defending teams HQ location
SETUP
  • The defending team starts at their defense point. The point can be used to respawn after death and respawn vehicles
  • The attacking team starts from the acquired point.
  • Every 10 minutes of successful defense grants attacking team 20 war exhaustion.
  • At 100 war exhaustion, the attacking team must retreat.
  • Once the point is captured, the attacking team can start the hack to get the location of the defender's HQ.
  • If the point is defended successfully, the defenders then prepare an attack on the previous strategic point with additional 20 points (140 instead of  120)
STAGE 3: Final Stand OBJECTIVES
  • Capture the final point of contention or defend the point.
SETUP
  • Depending on the outcome of stage 2 the final point of contention will be determined.
  • The same rules of engagement apply as in previous stage

More information on HQ locations for each team will be published in the upcoming days.

This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server. 

Points are distributed based on DPS potential:

Light Fighter (Single seater fighter like a saber, gladius, arrow, and so on): 10 points

Ballistic weapons only, size limitation S3 and below.

S1 Missile loadout: 3 points

S2 Missile loadout: 5 points

Abilities

Air support (2 missiles on target, cooldown 5 minutes, max 3 charges)

Ground suppression ( burst of 3 seconds of fire, cooldown 3 minutes, max 5 charges)

Heavy fighter (Aegis Vanguard-class, any fighter capable of mounting S4 guns): 20 points

Ballistic weapons only, size S3+, max size S5

S3 missile loadout - 7 points

S4 missile loadout - 10 points

Abilities

Tactical Bombardment (1 missile on target, cooldown 7 minutes, max amount 2)

Ground strike (5s burst of gunfire on target, cooldown 5 minutes, max amount 3)

Tank: 10 points

Anvil Ballista: 40 points

The maximum amount of points that can be deployed: 120 points

All teams have access to 1 Hercules Starlifter (any variant) and a respawn capable ship at their disposal.

ALLOWED

  • Air to ground combat, but only using the abilities

  • Missiles from the ground can be shot at ships.

  • Ships can be restocked with consumable abilities by landing on friendly territories. Restock time for a light fighter- 5 minutes, heavy fighter- 7 minutes.

  • Hostile territory can be captured by holding the territory for more than 10 minutes.

NOT ALLOWED

  • EMPs

  • Air to ground combat without abilities

  • Destroying respawn ships.

  • Ramming

  • Landing on the hostile territory with respawn ship

STAGE 1: Battle of Shubin Mine

Hostile forces have been spotted advancing on Shubin Mining Facility SMD-10.

OBJECTIVES

  • Take control of the strategic location

  • Start the hack to learn the next move of hostile forces

SETUP

  • Both teams start at their HQ.

  • To capture the point, either of the team must control the point for 10 minutes.

  • Once the point is captured, the location of enemies movement will be revealed in the control console.

  • Whoever controls the point, has the Friendly territory status on it.

STAGE 2: The Chase OBJECTIVES

  • Take control or defend the strategic point

  • The next hack will reveal defending teams HQ location

SETUP

  • The defending team starts at their defense point. The point can be used to respawn after death and respawn vehicles

  • The attacking team starts from the acquired point.

  • Every 10 minutes of successful defense grants attacking team 20 war exhaustion.

  • At 100 war exhaustion, the attacking team must retreat.

  • Once the point is captured, the attacking team can start the hack to get the location of the defender's HQ.

  • If the point is defended successfully, the defenders then prepare an attack on the previous strategic point with additional 20 points (140 instead of  120)

STAGE 3: Final Stand OBJECTIVES

  • Capture the final point of contention or defend the point.

SETUP

  • Depending on the outcome of stage 2 the final point of contention will be determined.

  • The same rules of engagement apply as in previous stage

More information on HQ locations for each team will be published in the upcoming days.

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