
OPERATION CHILLING THUNDER
June 26, 2021
In this operation, there will be a point system that determines what kind of force each team can bring to battle.

Time & Rally Point
6/26/21, 7:00 PM
Port Tressler | MicroTech
About the event
This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server.
Points are distributed based on DPS potential:
Light Fighter (Single seater fighter like a saber, gladius, arrow, and so on): 10 points
Ballistic weapons only, size limitation S3 and below.
S1 Missile loadout: 3 points
S2 Missile loadout: 5 points
Abilities
Air support (2 missiles on target, cooldown 5 minutes, max 3 charges)
Ground suppression ( burst of 3 seconds of fire, cooldown 3 minutes, max 5 charges)
Heavy fighter (Aegis Vanguard-class, any fighter capable of mounting S4 guns): 20 points
Ballistic weapons only, size S3+, max size S5
S3 missile loadout - 7 points
S4 missile loadout - 10 points
Abilities
Tactical Bombardment (1 missile on target, cooldown 7 minutes, max amount 2)
Ground strike (5s burst of gunfire on target, cooldown 5 minutes, max amount 3)
Tank: 10 points
Anvil Ballista: 40 points
The maximum amount of points that can be deployed: 120 points
All teams have access to 1 Hercules Starlifter (any variant) and a respawn capable ship at their disposal.
ALLOWED
- Air to ground combat, but only using the abilities
- Missiles from the ground can be shot at ships.
- Ships can be restocked with consumable abilities by landing on friendly territories. Restock time for a light fighter- 5 minutes, heavy fighter- 7 minutes.
- Hostile territory can be captured by holding the territory for more than 10 minutes.
NOT ALLOWED
- EMPs
- Air to ground combat without abilities
- Destroying respawn ships.
- Ramming
- Landing on the hostile territory with respawn ship
Hostile forces have been spotted advancing on Shubin Mining Facility SMD-10.
OBJECTIVES- Take control of the strategic location
- Start the hack to learn the next move of hostile forces
- Both teams start at their HQ.
- To capture the point, either of the team must control the point for 10 minutes.
- Once the point is captured, the location of enemies movement will be revealed in the control console.
- Whoever controls the point, has the Friendly territory status on it.
- Take control or defend the strategic point
- The next hack will reveal defending teams HQ location
- The defending team starts at their defense point. The point can be used to respawn after death and respawn vehicles
- The attacking team starts from the acquired point.
- Every 10 minutes of successful defense grants attacking team 20 war exhaustion.
- At 100 war exhaustion, the attacking team must retreat.
- Once the point is captured, the attacking team can start the hack to get the location of the defender's HQ.
- If the point is defended successfully, the defenders then prepare an attack on the previous strategic point with additional 20 points (140 instead of 120)
- Capture the final point of contention or defend the point.
- Depending on the outcome of stage 2 the final point of contention will be determined.
- The same rules of engagement apply as in previous stage
More information on HQ locations for each team will be published in the upcoming days.
This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server.
Points are distributed based on DPS potential:
Light Fighter (Single seater fighter like a saber, gladius, arrow, and so on): 10 points
Ballistic weapons only, size limitation S3 and below.
S1 Missile loadout: 3 points
S2 Missile loadout: 5 points
Abilities
Air support (2 missiles on target, cooldown 5 minutes, max 3 charges)
Ground suppression ( burst of 3 seconds of fire, cooldown 3 minutes, max 5 charges)
Heavy fighter (Aegis Vanguard-class, any fighter capable of mounting S4 guns): 20 points
Ballistic weapons only, size S3+, max size S5
S3 missile loadout - 7 points
S4 missile loadout - 10 points
Abilities
Tactical Bombardment (1 missile on target, cooldown 7 minutes, max amount 2)
Ground strike (5s burst of gunfire on target, cooldown 5 minutes, max amount 3)
Tank: 10 points
Anvil Ballista: 40 points
The maximum amount of points that can be deployed: 120 points
All teams have access to 1 Hercules Starlifter (any variant) and a respawn capable ship at their disposal.
ALLOWED
Air to ground combat, but only using the abilities
Missiles from the ground can be shot at ships.
Ships can be restocked with consumable abilities by landing on friendly territories. Restock time for a light fighter- 5 minutes, heavy fighter- 7 minutes.
Hostile territory can be captured by holding the territory for more than 10 minutes.
NOT ALLOWED
EMPs
Air to ground combat without abilities
Destroying respawn ships.
Ramming
Landing on the hostile territory with respawn ship
STAGE 1: Battle of Shubin Mine
Hostile forces have been spotted advancing on Shubin Mining Facility SMD-10.
OBJECTIVES
Take control of the strategic location
Start the hack to learn the next move of hostile forces
SETUP
Both teams start at their HQ.
To capture the point, either of the team must control the point for 10 minutes.
Once the point is captured, the location of enemies movement will be revealed in the control console.
Whoever controls the point, has the Friendly territory status on it.
STAGE 2: The Chase
OBJECTIVES
Take control or defend the strategic point
The next hack will reveal defending teams HQ location
SETUP
The defending team starts at their defense point. The point can be used to respawn after death and respawn vehicles
The attacking team starts from the acquired point.
Every 10 minutes of successful defense grants attacking team 20 war exhaustion.
At 100 war exhaustion, the attacking team must retreat.
Once the point is captured, the attacking team can start the hack to get the location of the defender's HQ.
If the point is defended successfully, the defenders then prepare an attack on the previous strategic point with additional 20 points (140 instead of 120)
STAGE 3: Final Stand
OBJECTIVES
Capture the final point of contention or defend the point.
SETUP
Depending on the outcome of stage 2 the final point of contention will be determined.
The same rules of engagement apply as in previous stage
More information on HQ locations for each team will be published in the upcoming days.