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OPERATION SNOW STORM

May 8, 2021

Make sure you forgive all crimes caused during the Operation. The Com-Array in the area will be disabled, but better be safe than sorry.

OPERATION SNOW STORM
Time & Rally Point

5/8/21, 6:00 PM

Port Tressler | MicroTech

About the event

This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server. 


ALLOWED

  • Missiles up to size 4
  • EMP
  • Boarding
  • Ship sizes up to Connie/MSR

NOT ALLOWED

  • Ramming and spawn-camping
  • Ballistic ship weapons
  • Ships and vehicles shooting at ground troops
  • Torpedos (size 5 and up)
  • Grenade Launchers

STAGE 1: Smash and Grab


OBJECTIVES

  • The attackers need to get past the Carrack escorts and kill the Carrack.
  • The defenders need to defend the Carrack until it reaches the destination.

STAGE RULES/SETUP

  • Unlimited respawns for both sides. 
  • The respawn station will be Port Tressler. 
  • Defenders start at Rayari Kaltag Research Outpost at Calliope. 
  • Attackers need to disable Calliope’s Comms Array prior to the assault.
  • The destination is Shubin Mining Facility SPMCa-8 (181.2km) and the Carrack needs to fly at 75m/s, at a maximum height of 1000m. The duration of the flight is ~40 minutes. 
  • The defenders start moving out once the attackers have made radar contact. 
  • The Carrack MUST have 2 Ward shield generators equipped.

OUTCOMES

  • Outcome 1: The attackers successfully managed to take down the Carrack (if it’s destroyed, a replacement Carrack will try to salvage the data). Prepare for boarding.
  • Outcome 2: The defenders managed to get the Mining Facility and are now preparing to defend the Carrack from the attackers.

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STAGE 2: All-In


OBJECTIVES

  • The attackers must take control of the bridge of the Carrack
  • The defenders need to defend the Carrack until the timer runs out and all attackers are killed

STAGE RULES/SETUP

  • Both teams will bring ICU capable ships and set up a base 3km away from the Carrack.
  • If Stage 1 ends with Outcome 2 the defenders can set up in the Carrack before the timer starts.
  • The time limit is 40 minutes and after that the side who kills all hostiles or holds the bridge for 5 minutes wins.
  • Both sides have unlimited respawns until the 40-minute timer is over
  • A Pisces can be used as a drop-ship for both sides and ground vehicles are allowed
  • No ship combat during Stage 2.

This will be an ORG vs ORG event. Hosted on a Discord- ORG neutral server. 

ALLOWED

  • Missiles up to size 4

  • EMP

  • Boarding

  • Ship sizes up to Connie/MSR

NOT ALLOWED

  • Ramming and spawn-camping

  • Ballistic ship weapons

  • Ships and vehicles shooting at ground troops

  • Torpedos (size 5 and up)

  • Grenade Launchers

STAGE 1: Smash and Grab

OBJECTIVES

  • The attackers need to get past the Carrack escorts and kill the Carrack.

  • The defenders need to defend the Carrack until it reaches the destination.

STAGE RULES/SETUP

  • Unlimited respawns for both sides. 

  • The respawn station will be Port Tressler. 

  • Defenders start at Rayari Kaltag Research Outpost at Calliope. 

  • Attackers need to disable Calliope’s Comms Array prior to the assault.

  • The destination is Shubin Mining Facility SPMCa-8 (181.2km) and the Carrack needs to fly at 75m/s, at a maximum height of 1000m. The duration of the flight is ~40 minutes. 

  • The defenders start moving out once the attackers have made radar contact. 

  • The Carrack MUST have 2 Ward shield generators equipped.

OUTCOMES

  • Outcome 1: The attackers successfully managed to take down the Carrack (if it’s destroyed, a replacement Carrack will try to salvage the data). Prepare for boarding.

  • Outcome 2: The defenders managed to get the Mining Facility and are now preparing to defend the Carrack from the attackers.

-------------------------------------------------------------------------

STAGE 2: All-In

OBJECTIVES

  • The attackers must take control of the bridge of the Carrack

  • The defenders need to defend the Carrack until the timer runs out and all attackers are killed

STAGE RULES/SETUP

  • Both teams will bring ICU capable ships and set up a base 3km away from the Carrack.

  • If Stage 1 ends with Outcome 2 the defenders can set up in the Carrack before the timer starts.

  • The time limit is 40 minutes and after that the side who kills all hostiles or holds the bridge for 5 minutes wins.

  • Both sides have unlimited respawns until the 40-minute timer is over

  • A Pisces can be used as a drop-ship for both sides and ground vehicles are allowed

  • No ship combat during Stage 2.

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