Forum Comments

Hammerhead loadout
In Ship to Ship Combat
Aepophis
Gold Backer
Gold Backer
Nov 04, 2019
I have been theory crafting this using https://hardpoint.io/#/ and https://www.erkul.games/calculator . Personally I would like to see how 4 Combine autocannons would do on the port and starboard turrets and Rev's in the dorsal and belly turrets. Unfortunately it would seem the that Combines animation is not working properly or some such so in practice they aren't a viable option until that is fixed. Also, one of the glaring downsides to this setup is it is all ballistic and therefore your going to run out of ammo, especially if you have a crew that are trigger happy. Keeping the Rev's out and staying with the stock Rhino's or putting the Combines in the dorsal and belly turrets and leaving the standard Rhinos in the port and star turrets is also a good option. Short answer to your question, the stock Rhino's are good all around to have on your HH wit current meta imo. I know Silver has messed around with other load outs, he may have a better answer for you as well. As far as systems, you can upgrade the shields and the QT drive currently and I would say on paper the FR-86 shield generator because of its faster refresh rate and/or the Parapet for max shield hp. As for the QT drive you are looking at the Erebos or Metis (I believe these are the only ones available for purchase in game at the moment), this will bump your QT time down pretty significantly imo. If that's something that you want to do but isn't necessary. As for your power plant and coolers, the stock ones are fine I think. You could upgrade them but I don't really think it would make a significant difference. Really you're just looking at whether they are Civilian, Industrial or military at that point. Keep in mind this is all just theory crafting and I have not tested any of this in game.
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Standard Security Armor Option 3
In OI Armor Contest
Aepophis
Gold Backer
Gold Backer
Oct 18, 2019
Tevarin shield tech!
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Aepophis
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